I mean, you’re first interaction with them involves two friends forced to execute each other to “prove their loyalty” to Atom what else are you supposed to think about them? The Children never make a case for themselves as anything other than evil. DiMA is shady, but his possible misdeeds are presented in the lightest shade of gray possible. The harbor men are exactly as they appear: hot-tempered rubes easily swayed by a few impressive displays or speeches. Sadly, Far Harbor doesn’t lean into any of these ideas as much as it could. Rounding it off are the Children of Atom, bomb-worshiping maniacs who live in an abandoned nuclear sub. Arcadia seems outwardly benevolent but is quickly hinted to have a sinister side. Then there is Arcadia, a safe haven for synths run by a prototype synth name DiMA (think Nick with a bunch of vacuum tubes and hard drives sticking out of his back) who is idolized by his followers. They’re squatting on a remote dock in increasingly dire straights. You have the harbor men, superstitious and contentious islanders, forced out of their homes due to the spreading radioactive fog. The primary conflict on the island stems from the needs and fears of three separate, insular, equally paranoid communities. I brought a suit of power armor that largely insulated me from the radiation, but you’d still do well to stock up on medical supplies before heading out. Almost the entire island is covered in radioactive fog and crawling with mutated monsters who thrive on the rads.
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